9/4/2023 0 Comments Aragami local co op![]() ![]() Timing your counters is difficult, while fighting multiple enemies is almost impossible. While the combat looks impressive, with great animations and a weighty feel to your blows, the system lacks both the slickness and precision of Sekiro. The system borrows heavily from Sekiro: Shadows Die Twice, with an emphasis on countering enemy attacks to open them up for a single, killing strike. I tended to choose the former, because combat is one of Aragami 2's weaker elements. If your presence is detected, you have two options, run or fight. The latter of these is spectacularly brutal, coating the ground in pools of arterial spray that, frankly, shouldn't go unnoticed by other passing guards. You can dispatch guards quietly, either knocking them senseless with a swift kick to the stomach, or killing them outright with your katana. To this end, one of my favourite tools is the 'Amnesia Dart', which briefly stuns opponents, letting you saunter right past them without them remembering your presence.Īlthough I always tried to complete levels without being spotted, your Aragami doesn't have to be entirely passive. ![]() These let you be more daring in your pathfinding, threading your way through tightly knit guard patrols with quick, precise movements. One ability turns you invisible when pressed against a wall, while another turns you invisible when hanging from a ledge. You really do feel like a ninja, dashing silently across rooftops, shadow-leaping onto guard towers, and dropping down from fortress walls into whispery shoulder-high grass.Īs you progress through the game, your abilities and equipment-roster expand, among which are some fun little upgrades and tools. Unusually for a stealth game, you can traverse the environment extremely quickly, combining your various movement abilities to cross whole levels within minutes. While I miss the original's more unusual Shadow Leap, I can't deny that the movement in Aragami 2 feels great. You can sprint, jump, double-jump, and perform a short-range dash, briefly turning your character invisible. This is part of a larger overhaul to the game's movement mechanics that makes your ninja much more agile better able to utilise verticality. The ability to hide in shadows still exists, but Aragami 2's Shadow Leap' instead lets you teleport to ledges from the ground. Not only was your ghostly ninja much harder to spot in the shade, they could also perform a 'Shadow Leap' effectively teleporting from one shadow to another without being spotted. In service to this, Aragami 2 performs a mechanical transplant over the first game, which revolved heavily around shadows. The story is largely passive, existing mostly to lend context to your objectives, a loose framework for a dozen hours of sneaking and stabbing. The leader of the village wants your help in lifting the curse, while also taking the fight to the ruthless Akatsuchi clan, who have malicious designs on the village and its people. ![]() But the story, structure and core mechanics have all been fundamentally changed, with results more mixed than a blender full of liquorice all-sorts.Īragami 2 sees the friendly neighbourhood vengeful spirit whisked away to the secluded Rashomon Valley (don't try asking for directions, you'll never get a straight answer), arriving in an idyllic village whose inhabitants are afflicted with the same curse as our nameless anti-hero. It's still a stealth game in which you play a supernatural ninja. The word 'different' is highly contextual, of course. I can't help but wonder how developer Lince Works ended up making something so different from the previous game. It's one of those games that isn't especially great, but is fascinating from a critical perspective. And in a few ways, it's barely a sequel to Aragami at all. In some ways Aragami 2 is a better game than its predecessor. Platforms: PC, PS5, Xbox Series X, PS4, Xbox One ![]()
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